#ifndef _BRICK2_
#define _BRICK2_

#include "mesh.h"
#include <vector>

class Brick: public Mesh
{
public:
	//Movement (towards mark based on speed)
	void move();

	//Mark
	float mark;
	float speed;

	//Damage
	unsigned char damage;

	//Skill
	unsigned char effect;
};

#endif
